Players can traverse the world in order to defeat club masters, collect badges and cards, and ultimately become the champion
When Affinity decks have been dominant in the past, its typically been down to a combination of free artifacts and artifact lands
Between countermagic, Brazen Borrower, and some of blues other new options, you should absolutely be able to get a card from this for every turn that it survives
You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card
(1) If there is a Dream Mirror monster on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK