Itll be a stretch goal for the deck to have a game in which I can take out the whole table, each in a different way: one with mill, one with normal combat damage, one via the commander route
As often happens during mechanic-based theme weeks, I already explained how it got designed during the previews
Abrupt Decay There is a ton of value in destroying stuff that is messing with your plans, which is where these removal variants come in
There are a few ways it improves the game of Magic although they do not really relate to the reduction of random effects
(If youre wondering, the Witch-kings Nazgl card is the second from the left on the top row, according to senior art director Ovidio Cartagena.) The Witch-king of Angmar card gains Flying as a keyword and increases the Ringwraith leaders power to five and toughness to three, compared to the 1/2 values of a standard Nazgl