Scar - Finally King Card 239/204, Steel Ink As if one had any doubts to whether Scar was a good guy instead of a villain, his menacing grin as he plays with a skull, likely from one of his own victims, certainly casts a dark vibe on this image
(6/6/2025) Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action
$0.99 Dion, Bahamut's Dominant Final Fantasy $2.29 Summon: Leviathan Final Fantasy $2.29 Aerith Gainsborough Final Fantasy $1.99 Summon: Primal Odin Final Fantasy $0.99 Squall, SeeD Mercenary Final Fantasy $0.99 Matoya, Archon Elder Final Fantasy $2.49 Terra, Magical Adept Final Fantasy $1.29 Machinist's Arsenal Final Fantasy $2.29 Summon: Titan Final Fantasy $0.49 Louisoix's Sacrifice Final Fantasy $0.79 The Masamune Final Fantasy $2.79 Restoration Magic Final Fantasy 0 results found
Lower the curve in general, start replacing weak cards for better versions
It's generally recommended to stick to 60 cards - the more glimmers you have, the harder it is to pull the exact ones you need during play