Master of Waves Master of Waves unleashes a powerful board presence, greatly benefiting from cards like Lord of Atlantis and Merfolk Trickster costing to build lots of devotion quickly
It provides artifact tokens, it provides draw, and it has a great combat ability based on sacrifice
The trouble is that the payoffs for that aremt really strong enough without a more coherent go-wide style, which the Treasure cards dont generally support
He takes the vanish keyword and turns it on its head, turning it from a signficant downside to something that will actually help you win the game
Since 1st and 2nd Places often split, I will award both 3 points, while 3rd and 4th will get two, and from 5th to 8th they will get 1 point, with the rest of the results awarding 0