When Magic: the Gathering first began, it was a common sight to see school kids gathering around the kitchen table or outside game stores
To sell the idea of a haunted house, designers came up with a new type of card called called a room. Heres room cards work, and how they help elevate the sets creepy theme
It's important to get a sense how people react to the set when they play it for the first time, so we like to hold playtests with fresh eyes and a more casual sensibility
Catering to both trading card enthusiasts and Disney lovers, cards for Lorcana have catapulted in value, particularly those that are hard to track down
This last one, even though it is somewhat weird, is necessary, considering we'll use card draw resources that are linked to the target creature's power or similar