The best Rise of the Floodborn action cards build on the game-changing abilities introduced in Lorcanas The First Chapter, bringing new ways to mess with your opponents cards, find the cards you need and enhance your characters abilities to send them questing for lore and challenging against rival characters
This also means that how valuable this card is is also dependent on how much lore a given location has
If none were, the ability won't trigger at all
Even without these specific synergies, the card is just a solid grindy value engine, however, so the floor here is pretty high
The stock list is filled with all these cute little synergies which add depth and complexity to the list -- cast two spells per turn, legendary creatures matter, tokens matter -- but Y'shtola is very clear on what she wants to be doing, and that's chaining together high mv noncreature spells, and this deck simply refuses to do that