This value can come from more novel sources, though: haste or flash allow you to use your creature in combat before it dies, Consecrated Sphinx doesnt have any abilities when it enters or leaves play, but draws you two cards on your opponents draw step, before it can be Vindicated, and creatures with board-affecting static abilities like Elesh Norn, Grand Cenobite sometimes only need to be in play for an instant for their impact to be felt
Now, cardboard hunters have an indefinite length of time to deliver this allegedly already pringled card into the dealers hands
Impact Tremors has always been a great red enchantment for go-wide decks to push extra damage, especially in Commander, but it has a weakness: It sucks when you draw it late
Plus, with flying, it can chip in for damage while fueling your next explosive turn
These are some of the lessons I learned about building a sideboard in the past few years of competitive Magic